Quickpost: Compiling With Build Tools For Visual Studio 2017 UPD
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In this post I will describe a process of compiling DreamWorks OpenVDB nodes. Official DreamWorks nodes have a bit more functionality and are sometimes really useful. Even though Houdini OpenVDB nodes cover most of the functionality of the DreamWorks nodes, it might be useful to have both sets of nodes at hand. In this post I will describe how to build the nodes using existing precompiled OpenVDB library shipped with Houdini. By doing so we do not need to build the OpenVDB core (and all its dependencies) ourselves but we take can take advantage of the one coming with Houdini.
In this post I will describe a process of compiling Hello World example from OpenVDB library. I will take the first example from OpenVDB Cookbook. However instead of building the whole OpenVDB library I will take advantage of precompiled OpenVDB library shipping with Houdini. In this post I will assume that you have at least very basic understanding of compiling process. 1e1e36bf2d